Lemurama

Lemurama
You can teach a young lemur new tricks

COM 3362 (Puz. Obst. & Level Design)

Course: Spring 2016: http://professorheagney.blogspot.com/p/com-3362-sp-2016.html

COM 3362 (Puzzle, Obstacle & Level Design) MULTIPLAYER: http://gamasutra.com/blogs/ThomasMcCall/20141204/231562/Designing_for_Local_Hoards__Problems_and_Solutions_for_9Player_Design_in_Runbow.php

100 level ideas:  http://www.worldofleveldesign.com/categories/level_design_tutorials/100_level_design_ideas/100_level_design_ideas_and_locations.php

Get Level Design ideas away from your computer:  http://www.worldofleveldesign.com/categories/level_design_tutorials/improve-your-level-design-environment-art-skill-away-from-computer.php

Stencyl tilesets: http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/

UE4 bring in your own guns
http://creategamesfromscratch.blogspot.com/p/content.html

Behavior Trees for AI:
http://www.gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php

Level Design for procedural generation:  http://gamasutra.com/blogs/TanyaXShort/20140204/209176/Level_Design_in_Procedural_Generation.php

Composition in Level Design:
http://www.gamasutra.com/blogs/MateuszPiaskiewicz/20140817/223513/Composition_in_Level_Design.php

SuperMario3/HalfLife2: http://gamasutra.com/blogs/HamishTodd/20140901/224603/Level_design_quotdramasquot_or_quotwhat_does_Super_Mario_Bros_3_level_46_have_in_common_with_and_Half_Life_2_episode_2quot.php

White Boxing (grey boxing?):  http://gamasutra.com/blogs/HuguesBarlet/20140907/225061/Block_design_in_level_design.php

Level Design from Zelda: http://www.gamasutra.com/blogs/SalimLarochelle/20141013/227640/Depicting_the_Level_Design_of_a_Legend_of_Zelda_Dungeon.php
More in-depth level design from Zelda:  http://www.gamasutra.com/view/feature/134949/learning_from_the_masters_level_.php

Secrets of the sages (Level Design): http://www.gamasutra.com/view/feature/131767/secrets_of_the_sages_level_design.php

RPG Leveling Up:  http://gamasutra.com/blogs/ZackWood/20141121/230678/Quit_the_Grind_New_Ways_to_quotLevelquot.php

Play Doom: http://www.classicgamesarcade.com/game/21692/doom.html

Desiging your game to offer meaningful choices:  http://www.gamasutra.com/view/news/233326/Video_Designing_your_game_to_offer_meaningful_choices.php

Level design teaching your player:  http://gamasutra.com/blogs/SaamPahlavan/20141231/233390/Disorder_Dev_Diary_2_To_Teach.php

2D Level Design: http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/

Level Design TEST: http://arcadeberg.com/causerie/an-actual-level-design-test/

How to design a platformer: http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/

Hand Drawn Levels: http://petermcclory.com/2012/01/hand-drawn-2d-platform-game-level-design-process-tutorial/#more-259

Level Design ORg: http://level-design.org/

Grid Paper: http://gridpaper-maps.tumblr.com/

Doom design commentary: https://www.youtube.com/watch?v=VR269ltcjhA

Doom's Horseshoe: http://www.gamasutra.com/blogs/HamishTodd/20150217/236516/Level_design_Dooms_quothorseshoequot.php

Valve Loops: https://developer.valvesoftware.com/wiki/Loops_(level_design)

Valve Bounce: https://developer.valvesoftware.com/wiki/Bounce_(level_design)



Visual Storytelling:
http://documentarystudies.duke.edu/uploads/media_items/visual-storytelling-the-digital-video-documentary.original.pdf

http://www.resource-media.org/wp-content/uploads/2013/04/Visual-storytelling-guide.pdf

http://compsci.cis.uncw.edu/~pattersone/courses/320/VisualStorytelling.pdf

http://www.worldpressphoto.org/sites/default/files/docs/World%20Press%20Photo%20Multimedia%20Research%20Project%20by%20David%20Campbell.pdf

http://www.diva-portal.se/smash/get/diva2:603788/FULLTEXT02.pdf

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