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COM 4432 (3D Modeling for Games)

COM 4432 SP 2016: http://professorheagney.blogspot.com/p/sp.html

textureless 3D:  http://www.gamasutra.com/blogs/TomasSala/20140206/210238/Making_textureless_3D_work_a_howtomaking_of_guide.php

Modeling Joan of Arc in 3D Studio Max:  http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Modern 3D Workflow: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/

Slate Editor: http://area.autodesk.com/blogs/eddie/don_t_panic_an_introduction_to_the_slate_material_editor Game Asset: http://training.cgsociety.org/course/game-asset-creation?utm_campaign=colmay603&utm_source=email&utm_medium=cgsnewsletter

Model a ninja: http://www.cgmasters.net/free-tutorials/modeling-a-ninja-chibi-style/



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