COM 4492 (Collaborative Game Design)
Player Feedback: Monaco: http://www.gamasutra.com/view/news/233235/Video_How_player_feedback_helped_Pocketwatch_perfect_Monaco.php
How long does it take to make an Indie Game: http://www.gamasutra.com/blogs/JosephMirabello/20140407/214931/How_Long_Does_It_Take_to_Make_an_Indie_Game.php
7 truths about indie game design:
http://gamasutra.com/blogs/SarahWoodrow/20140102/206583/7_truths_about_indie_game_development.php
Game Career Guide 2014 (including: finish your jam game): http://dc.ubm-us.com/i/360245
Agile Manifesto: http://www.gamasutra.com/blogs/CharlesPalmer/20141215/230581/The_Agile_Principles_of_Game_DesignDevelopment.php
Audio Pillars: http://gamasutra.com/blogs/RobBridgett/20141218/232654/Game_Audio_Pillars.php
Clean Audio: http://gamasutra.com/blogs/RobBridgett/20141219/232884/The_Three_Sources_of_Quality_in_Game_Audio.php
Music Creation Process: http://www.gamasutra.com/blogs/DrenMcDonald/20150105/233432/Apsis_Audio_Journal_1.php
Playtesting: http://boardgamegeek.com/thread/1097670/playtest-feedback-form
Localizing: http://gamasutra.com/blogs/AnthonyDTeixeira/20150304/237850/LocJam_PostMortem_On_Grandpas_Localization_and_its_Challenges.php
Folding Game: http://gamasutra.com/blogs/JenniferSchneidereit/20150501/242455/Tengami_The_Art_of_a_Folding_World.php
Student competitions:
E3: find this...
http://www.indiecade.com/submissions
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